Using Formal Game Design Methods to Embed Learning Outcomes into Game Mechanics and Avoid Emergent Behaviour

نویسندگان

  • Simon Grey
  • David Grey
  • Neil Gordon
  • Jon Purdy
چکیده

This paper offers an approach to designing game-based learning experiences inspired by the Mechanics-Dynamics-Aesthetics(MDA)model(Hunickeetal.,2004)andtheelementaltetradmodel (Schell,2008)forgamedesign.Acaseforgamebasedlearningasanactiveandsocial learning experienceispresentedincludingargumentsfrombothteachersandgamedesignersconcerningthe valueofgamesaslearningtools.TheMDAmodelisintroducedwithaclassicgame-basedexample andanon-gamebasedobservationofhumanbehaviourdemonstratinganegativeeffectofextrinsic motivators(Pink,2011)andtheneedtocloselyalignorembedlearningoutcomesintogamemechanics inordertodeliveraneffectivelearningexperience.TheMDAmodelwillthenbeappliedtocreatea gamebasedlearningexperiencewiththegoalofteachingsomeoftheaspectsofusingsourcecode control togroupsofComputerSciencestudents.First,clearaims in termsof learningoutcomes forthegamearesetout.Followingthelearningoutcomes,theiterativedesignprocessisexplained withcarefulconsiderationandreflectionontheimpactofspecificdesigndecisionsonthepotential learningexperience.Thereasonsthosedecisionshavebeenmadeandwheretheremaybeconflict betweenmechanicscontributingtolearningandmechanicsforreasonsofgameplayarealsodiscussed. Thepaperwillconcludewithanevaluationofresultsfromatrialofcomputersciencestudentsand staff,andtheperceivedeffectivenessofthegameatdeliveringspecificlearningoutcomes,andthe approachforgamedesignwillbeassessed.

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عنوان ژورنال:
  • IJGBL

دوره 7  شماره 

صفحات  -

تاریخ انتشار 2017