Using Formal Game Design Methods to Embed Learning Outcomes into Game Mechanics and Avoid Emergent Behaviour
نویسندگان
چکیده
This paper offers an approach to designing game-based learning experiences inspired by the Mechanics-Dynamics-Aesthetics(MDA)model(Hunickeetal.,2004)andtheelementaltetradmodel (Schell,2008)forgamedesign.Acaseforgamebasedlearningasanactiveandsocial learning experienceispresentedincludingargumentsfrombothteachersandgamedesignersconcerningthe valueofgamesaslearningtools.TheMDAmodelisintroducedwithaclassicgame-basedexample andanon-gamebasedobservationofhumanbehaviourdemonstratinganegativeeffectofextrinsic motivators(Pink,2011)andtheneedtocloselyalignorembedlearningoutcomesintogamemechanics inordertodeliveraneffectivelearningexperience.TheMDAmodelwillthenbeappliedtocreatea gamebasedlearningexperiencewiththegoalofteachingsomeoftheaspectsofusingsourcecode control togroupsofComputerSciencestudents.First,clearaims in termsof learningoutcomes forthegamearesetout.Followingthelearningoutcomes,theiterativedesignprocessisexplained withcarefulconsiderationandreflectionontheimpactofspecificdesigndecisionsonthepotential learningexperience.Thereasonsthosedecisionshavebeenmadeandwheretheremaybeconflict betweenmechanicscontributingtolearningandmechanicsforreasonsofgameplayarealsodiscussed. Thepaperwillconcludewithanevaluationofresultsfromatrialofcomputersciencestudentsand staff,andtheperceivedeffectivenessofthegameatdeliveringspecificlearningoutcomes,andthe approachforgamedesignwillbeassessed.
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عنوان ژورنال:
- IJGBL
دوره 7 شماره
صفحات -
تاریخ انتشار 2017